An okay start
While as usual I see alot of effort put into this, but anatomy seems to be a big issue, along with perspective. When he bends over to help her up he seems deformed, and their poses/limbs are very spaghetti like. This project seems very ambitious and while I like encouraging that and am glad to see you've tried pretty hard to make something decent, maybe you should practice some basic animation first and try to keep the characters looking the same.
thanks for feedback. looking foward to revising it.
A good attempt
Beautiful work, honestly I wanted to give this a 10 as I see alot of hard work was put into it. However from what I've seen here I think you are capable of more and I want to encourage it with constructive criticism :) . Most things seemed well placed but I really think if you study anatomy and perspective your characters would have better proportions and movement. What you've done here is really good for working on it on your own, and I your sketches are wonderful. I liked the fan art rendition of the classic chrono trigger scene, and I'm really glad you put that in your credits. Looked great.
I've seen this concept done before, but I thought this was still peticularly interesting XD good job. Definately play around with this idea :P it'd be neat if you made an interactive movie where you can effect the outcome of the story with things like that.
This tutorial has been very helpful :) though I was wondering :O is there anyway to test your preloader? When I export the movie it skips my preloader and loads directly into the movie.
Very Helpful! But one question...
I just want to say :O this tutorial has helped me sooooo much. Its fairly simple and easy to follow, very well done. But I do have one question that deals with the scripted camera. When using the scripted camera in your tutorial, you were able to have text and control buttons act independently of the camera, how did you do this? I've attemped to attach control buttons onto the camera movieclip, but they don't seem to function properly. And if I fade the camera in and out from black or some other color, they disappear as well.
Aah, yes this bugged me for a while as well.
The camera, if it's on the main stage, forces the view of the stage to wherever the camera is, so unless your buttons move with the camera, you can't get them to stay onscreen.
I don't know of any actionscript way around this problem, but there is a way.
If your whole scene is contained in a movie clip 9camera and all) then placed on the main stage, you can put your buttons, text etc. on the stage (regardless of where the camera is as viewed from the stage), centered however you like, and the movie will play with the buttons affixed wherever you placed them.
As for the fading, I haven't found any way out of that. Whatever modifications are made to the camera have the same effect on whatever it's viewing (alpha, tinting, brightness, etc.). Personally, I'd do all the fades with the main stage (using a black square or whatever) where you have the buttons, and not even bother using the camera for it.
As for the tutorial, I never used the camera for any motion in the tutorial at all. Any motion you saw was actually done the hard way, because at the time I didn't know how to get the buttons to stay in place when using the camera.
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